Neverwinter Nights 1.62 Description:
Neverwinter Nights (NWN) is a new Advanced Dungeons & Dragons (AD&D) roleplaying game from BioWare, the developers of Baldur's Gate and Tales of the Sword Coast. Neverwinter Nights has been designed specifically for the online, multiplayer environment and the latest in 3D technology and also allows you to experience all the magic of pen-and-paper Dungeon-Mastering on your home computer! Using Neverwinter Nights' powerful and user-friendly Neverwinter Toolset, you can create and populate entire new modular worlds and stories for others to adventure in. As an all-powerful Dungeon Master (DM), Neverwinter Nights even allows you to alter the plot, possess characters, and manage combat from behind the scenes, all in real-time.
∑ Added the Sea Hag to game resources
∑ Added the Winter Sky skybox to game resources
∑ Custom talk tables now work in multiplayer games. If you don't have the module's required "*.tlk" file in your "tlk" directory the module wont load and you will be given an error message telling you that the tlk file is missing. This behaviour is the same as for Hak Paks
∑ Fixed up a few spells for various bugs: Elemental Shape, Improved Invisibility, and Crumble
∑ Fixed a bug that was causing store purchasing restrictions messages to be displayed at inappropriate times
∑ HotU: Fixed crash in the official campaign that could sometimes happen after talking to the Battle Herald if you had a summoned familiar present
∑ Made a fix to the lootable corpse system. If the only inventory item that a lootable corpse drops is gold, the gold will now show up on the corpse, rather than the corpse appearing empty. Also, if a lootable corpse is empty, it will become unselectable after you search it once.
∑ Made a fix to the Server/Module details. They were showing up under the wrong headings in the server details page
∑ Made some fixes to skyboxes for their display and their transitions.
∑ Creatures now drop out of stealth mode and lose invisibility effects when they die. Makes it a little easier to find the body for resurrection purposes
∑ Fixed a bug that was capping the Experience Points granted for killing a creature to a maximum Creature Rating of 20. You now get the proper experience points for killing creatures that have a CR above 20
∑ Fixed bug that would occur if you were disconnected from a multiplayer game while in defensive stance. If you logged back into the server your character would never be able to move ever again
∑ Fixed a number of bugs with regards to the Dragon Disciple and ELC checks
∑ Fixed a problem with henchman not running their on death scripts.
∑ Bane of enemies feat now does the correct amount of damage
∑ Touch attacks now properly takes into account "epic weapon focus" bonus if its in unarmed attack
∑ An Epic level Bard/Palemaster will now properly show the epic level spells on their spells radial menu once the Palemaster reaches level 15
∑ We now try removing stealth/invisibility visual effects from henchman before the are removed from the party, so that they stop fading in and out
∑ Fixed a bug could cause your character to fail leveling-up if you had previously lost a class due to a level-loss
∑ Added a slight delay to the "inventory is full" sound effect. This fixes a problem, where the sound wouldn't play if you dropped an item while switching weapons
∑ Fixed a bug that would cause placeable containers to get permanently stuck open
∑ Fixed a few bugs where the contents of your inventory would suddenly dissappear
∑ Fixed a message where the "Gained Gold" text message was being displayed when you were actually losing gold
∑ Added more emotes to the emotes menu (Read, Drink potion, Meditate, Worship, Sit on ground, Fall down forwards, Fall down backwards)
∑ Fixed the text message when using cleave in a defensive stance
∑ Fixed character select screen crash that would occur if you had a character with a custom character class in the list and you loaded a module that didn't support that custom character class. The unsupported class will be displayed as "Barbarian"
∑ Fixed a bug in the encounter system that would cause 1st level creatures to be spawned in once your character was above 20th level. This change affects all modules that are NOT the official campaign
∑ Clicking OK in the sound options menu will now correctly save the selected sound provider selected in the Advanced Sound Options gui to the nwn.ini file. Rather than overriding it with the preferred sound provider, which could be different
∑ Fixed a display issue with the Henchman stealth mode/spell mode radial menu options
∑ Fixed the Zen Archery Feat so that it is now used for non-touch ranged attacks instead of just ranged touch attacks
∑ There were a number of problems with the calculations to attack bonuses for Melee Touch Attacks. These have been fixed now
∑ Made some fixes to prevent game/character hacking. Sorry, but we will never publically discuss specific changes to the game with regards to hacking the game
∑ Made several game stability fixes