WML Tag Reference
The links in the "Start tag" column points
to more useful information about the specific tag. It also cover attributes of the
specific tag and code examples.
Deck / Card Elements
Start tag |
Purpose |
WML |
<access> |
Defines information about the access
control of a deck |
1.1 |
<card> |
Defines a card in a deck |
1.1 |
<head> |
Contains information about the
document |
1.1 |
<meta> |
Defines meta information about the
document |
1.1 |
<template> |
Defines a code template for all the
cards in a deck |
1.1 |
<wml> |
Defines a WML deck (WML root) |
1.1 |
<!--> |
Defines a comment |
1.1 |
Text Elements
Start tag |
Purpose |
WML |
<br> |
Defines a line break |
1.1 |
<p> |
Defines a paragraph |
1.1 |
<table> |
Defines a table |
1.1 |
<td> |
Defines a table cell (table data) |
1.1 |
<tr> |
Defines a table row |
1.1 |
Text Formatting Tags
Start tag |
Purpose |
WML |
<b> |
Defines bold text |
1.1 |
<big> |
Defines big text |
1.1 |
<em> |
Defines emphasized text |
1.1 |
<i> |
Defines italic text |
1.1 |
<small> |
Defines small text |
1.1 |
<strong> |
Defines strong text |
1.1 |
<u> |
Defines underlined text |
1.1 |
Anchor Elements
Start tag |
Purpose |
WML |
<a> |
Defines an anchor (a link) |
1.1 |
<anchor> |
Defines an anchor (a link) |
1.1 |
Image Elements
Start tag |
Purpose |
WML |
<img> |
Defines an image |
1.1 |
Event Elements
Start tag |
Purpose |
WML |
<do> |
Activates a task when the user clicks
on a word/phrase on the screen |
1.1 |
<onevent> |
Contains code to be executed when one
of the following events occurs: onenterbackward, onenterforward, onpick, ontimer |
1.1 |
<postfield> |
Contains information to be sent to the
server along with a <go> tag |
1.1 |
Task Elements
Start tag |
Purpose |
WML |
<go> |
Represents the action of switching to
a new card |
1.1 |
<noop> |
Says that nothing should be done (noop
stands for "no operation"). Used to override deck-level elements |
1.1 |
<prev> |
Represents the action of going back to
the previous card |
1.1 |
<refresh> |
Refreshes some specified card
variables. If any of the variables are shown on the screen, this task also refreshes the
screen |
1.1 |
Input Elements
Start tag |
Purpose |
WML |
<fieldset> |
Used to group together related
elements in a card |
1.1 |
<input> |
Defines an input field (a text field
where the user can enter some text) |
1.1 |
<optgroup> |
Defines an option group in a
selectable list |
1.1 |
<option> |
Defines an option in a selectable list |
1.1 |
<select> |
Defines a selectable list |
1.1 |
Variable Elements
Start tag |
Purpose |
WML |
<setvar> |
Sets a variable to a specified value
in a <go>, <prev>, or <refresh> task |
1.1 |
<timer> |
Defines a card timer |
1.1 |
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